NCC - 86105

Phaser Settings

Created by Lieutenant JG Michael Watters on Thu Oct 27th, 2011 @ 5:40pm

Type-1 phasers have the first eight settings; Type-2 phasers have all sixteen settings


1. Light Stun - can cause minor injury in humanoids; target may be rendered helpless for short period; usually non-lethal even with long duration blast.

2. Stun - short duration blast can render humanoid helpless or even unconscious; risk of injury is serious for long duration blasts.

3. Heavy Stun - humanoids are usually knocked unconscious from short duration blast; can cause serious injury; can kill when used for long duration.

4. Light Thermal Effects - extensive neural damage and skin burns to humanoids; causes metals to retain heat if applied for over five seconds; short duration blast can kill humanoids.

5. Heavy Thermal Effects - severe skin burns to humanoids; can penetrate simple personal force fields; short duration blasts are usually deadly.

6. Disruptive Effects - matter disassociates and deeply penetrates organic tissue; can heat objects; any contact by humanoids is usually lethal.

7. Disruptive Effects - kills humanoids; disruption becomes widespread.

8. Disruptive Effects - vaporizes humanoid organisms; chances of survival are slim, even from a short duration blast.

9. Disruption Effects - medium alloy or ceramic structural materials over 100 centimeter thickness begin exhibiting energy rebound prior to vaporization.

10. Disruption Effects - heavy alloy or ceramic structural materials absorb or rebound energy, 0.55 second delay before material vaporizes.

11. Explosive/Disruption Effects - ultra-dense alloy structural materials absorb/rebound energy before vaporization.

12. Explosive/Disruption Effects - ultra-dense alloy structural materials absorb/rebound energy, vaporization appears within 0.1 second.

13. Explosive/Disruption Effects - shielded matter exhibits minor vibration heating effects.

14. Explosive/Disruption Effects - shielded matter exhibits medium vibration heating effects.

15. Explosive/Disruption Effects - shielded matter exhibits major vibration heating effects.

16. Explosive/Disruption Effects - shielded matter exhibits light mechanical fracturing damage


Categories: Sim Reference